

And that include making any of those highly valued strategic manurers of yours a challenge. But I digress.Īll we need form that last part for our discussion is that AI is incapable of thinking. We can only "teach" our computing tech to do what we know how to do, and in case that somehow isn't clear - humanity does NOT know how and why it is capable of thinking. You only get fun strategic stand-off if your opponent is capable of putting up a fight strategically.Īnd it isn't, because it's "AI" it's at the very least AGES away from anything that could be compared to thinking. And it rather clearly shows what exactly you are missing. There a different PI game called Hearts of Iron IV. You can't both be upset that the AI cheats and that it is not challenging enough, that is completely counterproductive.Ĭlick to expand.That SOUNDS right and smart, but actually isn't quite there. That or you could take away the pause button, giving an edge to the computer that can think much faster than us. The solution is to make it play by different rules to some degree. Until we have actual AI then AI in a game like this will never be able to compete with a player that knows what their doing and is playing competetively. It certainly doesn't bother me that it is given extra resources to compete with a player. It wouldn't matter to me if the AI was basically braindead and just spawning buildings, ships and fleets out of nowhere in a way that is designed to give the impression of producing them.

You want the experience of the other empires playing by the same rules but it doesn't matter if they actually do behind the scenes. Why does it matter how this is accomplished? The only thing that matters is how the player perceives it when playing the game. The purpose of the AI is to give the impression of a competing space empire and to give the player a challenge that is fun, that is not too too easy and not too hard.
